I haven’t spent much time at all on 2x2s. I actually think they’re fun puzzles, but just never really got that into them. I basically got a V-Cube 2×2 a month after getting into cubing, landed a 27-second on-video solve on my first try, got a 16-second solve a few days later, and then shelved it.
When Crazybadcuber posted his excellent 2×2 tutorial (embedded below) the other day, I decided to order a better 2×2 (a WitTwo Type C v1) and try again. The last time I played with a 2×2, I treated it as a 3×3 with no edges. Which, of course, is right. But applying 3×3 algorithms is not very efficient. For example, I used to treat this 2×2 case like this 3×3 case . Of course, the 3×3 algorithm will work. But it takes 12 QTM moves with a couple D layer moves (which I find hard on a 2×2). By contrast,
the 2×2-specific an alternate 3×3 algorithm takes only 6 QTM moves — and is crazy easy: an F turn to setup, a Sexy Move, and a F’ to finish. EDIT: The key is that these three are equivalent: . Once you ignore edges, there are multiple 3×3 OLL cases to choose from for each 2×2 OLL case. Continue reading