After painstakingly modding my Shengshou v4s a couple months ago (mod post coming soon), my interest in 4x4s has waxed and waned. On the one hand, I find it a welcome and more challenging distraction from 3x3s; on the other hand, those damn parity algorithms!?! I have finally committed them to muscle memory and am now trotting along at a 2:20 average using the Yau variation of the reduction method. (For more on Yau, and especially the cross-on-right variation that I find easier, check out Cyoubx’ really good Yau intro video.)
For months, parity was my albatross. I finally conquered it, so to speak, not only by finding and learning algorithms that worked for me, but also my learning about the root causes of parity. This was by far my deepest dive into puzzle theory and its associated patois. Keep reading past the jump for much more on the types of cube parity, what causes each, and, most importantly, what we really mean when we sloppily say that a cube has “parity.”
If you’re just here for the algorithms, look no further:
 Rw U2 x Rw U2 Rw U2 Rw’ U2 Lw U2
Rw’ U2 Rw U2 Rw’ U2 Rw’
 (Rw Lw) U2 Lw’ U2 Rw’ U2′ x’ U2 Rw’ U2′ Rw U2 Rw’ U2′ Rw2 U2
Uw2 Rw2 U2 r2 U2 Rw2 Uw2
Here’s a (now muted due to copyright claims) video showing each:
I’ve been on a Megaminx kick for the past 10 days. After posting that 10-minute (plus) non-last-layer solve, I practiced a bit more and finally did learn the last layer (beginners’ tutorial coming soon). I’m down to about 6 minutes now for a full solve. With one exception that I’ll point to in my upcoming last layer post, I couldn’t find many good Megaminx tutorials online. Instead, I kept bumping into statements that solving a Megaminx is just like solving a 3×3 — but with a bunch more F2L steps. Yeah, that is basically right. But not entirely.
On a cube there are just 4 F2L slots. Except for some incremental efficiency gains, there’s really no magic to the order in which you fill those slots. On a Megaminx, order does matter — at least, I found that certain face/slot orders flows more smoothly, with a lot less potential for accidentally destroying already-solved portions.
I also found that there will always be one tricky V-shaped slot formed by an edge-corner-edge (ECE) trio. In the end, it turns out that’s it’s not that hard to form and insert the trio without breaking up the solved neighboring faces. I just wish someone would have created a clear tutorial one it, since it’s not entirely intuitive. Having figured out a technique that worked well for me, I decided to do a quick walk-thru video showing the face/slot order I use and then explaining the way I fill that ECE trio:
This is a beginner doing a beginner’s work; there’s some inefficiency and excess hunting throughout. Continue reading