Mouse OLLs (##3, 4)

The Mouse OLLs (##3, 4) are hard. Not so much their execution (certainly the Sexy Move variants aren’t all that bad), but orientation. Where does that corner go? Top-right? Bottom left? And what about that side with just the un-oriented edge? Which is Mouse and which is Anti-?

Having concentrated on these OLLs quite a bit, I now no longer mind them. Here’s a simple table and video tutorial — its soundtrack a tribute to Lou Reed, RIP — followed after the jump by further explanation.

OLL 3 OLL 4 ORIENTATION
SEXY-BASED f (R U R’ U’) f’ (U’)
F (R U R’ U’) F’

oll3-sexy
f (R U R’ U’) f’ (U)
F (R U R’ U’) F’

oll4-sexy
oriented corner:
R layer

edge-only face:
F/B layers (not L/R)

SUNE-BASED M (R U R’ U) Rw
U2 Rw’ U M’

oll3-sune
M U’ Rw U2
Rw’ (U’ R U’ R’) M’

oll4-sune
oriented corner:
F layer

edge-only face:
L/R layers (not F/B)

(music: in tribute to Lou Reed, Velvet Underground’s “Rock And Roll” performed by Phish on 8.5.11; cubes: white Weilong with Cube Specialists fitted Bright+ stickers, black Zhanchi with Cubicle full-bright stickers)

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Tricked-Out F2L Edge Inserts (Hello, S Moves!)

It’s been a few weeks now since I posted my PLL attack video. It’s not that I’ve been cubing less, but just that I haven’t had a lot of time for documenting things. A particularly busy month at work and family stuff — including a couple great birthday celebrations for my boys — evaporated my free time.

As of my last post, I had learned all PLLs minus the Gs. Since then, I’ve learned Ga well and Gb poorly. The two being inverses, I’m now able to practice them more fluidly.

I also stumbled onto and subscribed to TellerWest’s Youtube channel, featuring some really great “tricked out” algorithms that are far faster and more efficient (for the more advanced and dexterous of cubers). This particular F2L video caught my eye, since F2L edge inserts have been especially slow for me. (Edge inserts are when a corner is properly placed, but the edge is in the top layer.) After watching a few times, I realized that they weren’t the longest or hardest algorithms. So I gave them a try — and, in so doing, encountered my first S slice.

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